AI Insights · Timothy · April 2023
Top 5 City Building Games on iOS in Turkey - Q1 2023
Discover the performance trends of the top 5 city building games on iOS in Turkey during Q1 2023, including insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 city building games on iOS in Turkey demonstrated notable performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular apps.
Land of Empires: Immortal from Nuverse saw fluctuations in its weekly revenue, starting at approximately $8K in late December and dipping to around $2.4K in early February. The revenue picked up to about $5.7K by the end of March. Weekly downloads peaked at 499 in late February but saw a decline to 297 by early March. The game maintained a steady number of active users, ranging from 1.1K to 1.5K throughout the quarter.
SimCity BuildIt by Electronic Arts experienced a rise in weekly revenue, starting at $1.4K and reaching up to $3.6K in early March. Downloads also saw significant growth, peaking at 5.1K in late January and stabilizing at around 3.7K by the end of March. Active users for the game increased from 15.6K in late December to approximately 21.9K by the end of the quarter.
Merge County® from Microfun Limited showed a relatively stable performance in revenue, with weekly figures ranging between $300 and $700. Downloads were minimal, peaking at 55 in early February. Active users remained consistent, fluctuating between 287 and 377 throughout the quarter.
Global City: Building Games by MY.GAMES B.V. had modest revenue figures, starting at $508 and seeing a peak at $978 in late February. Weekly downloads were highest at 541 in mid-February but later settled to 317 by the end of March. The game’s active users varied between 1.4K and 2K over the quarter.
Sid Meier's Civilization® VI from Aspyr Media, Inc. maintained a steady revenue stream, starting at $211 and reaching up to $322 by the end of March. Downloads were relatively stable, peaking at 209 in early February. The number of active users hovered around 200, with slight increases and decreases throughout the quarter.
For more detailed insights and analytics on mobile game performance, visit Sensor Tower.